Getting started

Animating on the timeline

The basics: pose to key, a curve on every segment, and spring handles you can pull. The export is generated from the same springs, so what you feel is what ships.

Pose, and it keys
Move the playhead, change a value, and a keyframe appears there.
Per-segment curves
Each gap between two keyframes has its own curve. Click it on the timeline and it opens in the curve panel.
Several keyframes at once
Marquee or ⌘-click to select a group, then drag, nudge or delete them together. A stagger is one decision spread over several diamonds, and retiming it one diamond at a time breaks the even spacing that made it a stagger.
Type a value in place
Double-click a diamond to type its number where the diamond is. Enter commits, Escape reverts.
Interaction states
Hover, press, focus and drag are states instead of keyframes. They don’t run on the playhead’s clock; they last as long as the interaction does.
Everything is in ⌘K
Every operation in the editor is in the command palette, including the ones with no visible button.