Docs

What it guarantees, and where it stops.

The editor is meant to be learnable without any of this — paste a component, drag a keyframe, press ⌘E. These pages are for the questions that survive that: what the solver actually promises, what each export dialect does with your timeline, and what happens when a timeline asks for something a dialect has no word for. Every figure here is read out of the engine when the page renders, so none of it can drift.

Topics
40
Animatable properties
17
Parity fixtures
25
Export dialects
3

Getting started

The editor

The engine

Export

Verification

Reference